Tides of Tomorrow Review - A Unique RPG Adventure on PS5 (2026)

The Ripple Effect: How 'Tides of Tomorrow' Challenges the Way We Play

There’s something profoundly intriguing about a game that doesn’t just let you shape your own story but forces you to consider how your choices will echo into someone else’s. Tides of Tomorrow, developed by DigixArt and published by THQ Nordic, is one such game—a first-person RPG adventure that dares to ask: What if your decisions today become someone else’s reality tomorrow? Personally, I think this is where the game truly shines. It’s not just about the player’s journey; it’s about the legacy you leave behind, and that’s a concept that feels both revolutionary and deeply human.

Set on the waterlogged planet of Elynd, the game plunges you into a post-apocalyptic world where civilization has been swallowed by a cataclysmic flood. You play as a Tidewalker, a survivor afflicted by Plastemia—a disease that slowly turns you into plastic. What makes this particularly fascinating is how the game blends its vibrant, cartoonish aesthetic with a grim, morbid undertone. The bright colors and plastic-punk style are visually striking, but they’re also a stark reminder of the world’s decay. It’s like the game is saying, ‘Look at how beautiful destruction can be,’ and that duality is something I find incredibly compelling.

One thing that immediately stands out is the game’s unique multiplayer-without-multiplayer mechanic. You’re not playing alongside others in real-time, but your choices directly impact the next player’s experience, and theirs affect the player after them. It’s a ripple effect, and it raises a deeper question: How much responsibility do we have for the consequences of our actions, even in a virtual world? From my perspective, this mechanic isn’t just a gimmick—it’s a commentary on interconnectedness, a theme that feels especially relevant in today’s hyper-connected society.

The gameplay itself is a mix of story-driven exploration, stealth, and naval combat. The stealth segments are straightforward, which I appreciate because they don’t distract from the narrative. The naval battles, on the other hand, are a highlight. They’re simple yet engaging, and the hard rock soundtrack during these sequences adds a layer of intensity that’s hard to ignore. What many people don’t realize is that even these combat moments tie back to the game’s core theme: every action has a reaction, and every choice matters.

But let’s talk about Plastemia, the disease that drives much of the game’s tension. It’s not just a plot device; it’s a metaphor for the environmental and societal issues we face today. The disease turns living beings into plastic, a material that’s both ubiquitous and destructive in our real world. If you take a step back and think about it, the game is subtly asking us to consider the consequences of our own actions on the planet. That’s a detail I find especially interesting—it’s not just a game about survival; it’s a game about reflection.

The floating settlements you explore are another standout feature. Each island has its own culture and challenges, and how they treat you depends on the actions of the player before you. This creates a dynamic world that feels alive and reactive, but it also highlights the game’s limitations. After a few playthroughs, the changes start to feel superficial, and the core story remains largely the same. What this really suggests is that while the concept is groundbreaking, the execution could use more depth. A sequel, if done right, could expand on this by introducing more branching paths and meaningful consequences.

Graphically, the game is a mixed bag. The important characters are well-designed and expressive, but the background NPCs and animations often feel incomplete. It’s a shame because the world itself is so visually captivating. In my opinion, the developers could have pushed the boundaries further to create a more immersive experience. That said, the game’s soundtrack and sound design are top-notch, adding an emotional layer that complements the narrative beautifully.

Crossplay is another feature that deserves praise. Being able to follow a friend or streamer on a different platform adds a layer of variety that keeps the game fresh. It’s a small detail, but it speaks to the game’s broader philosophy of connectivity. What’s truly remarkable is how the game encourages players to think about others, even in a single-player experience. You can choose to be generous, leaving resources for the next player, or selfish, hoarding everything for yourself. These choices aren’t just about survival; they’re about the kind of legacy you want to leave behind.

In the end, Tides of Tomorrow is a game that stays with you. Its flaws are noticeable, but its potential is undeniable. It’s a game that challenges you to think beyond your own experience, to consider the impact of your actions on others, and to reflect on the world we’re leaving behind. Personally, I think it’s a must-play, not just for its innovative mechanics but for the conversations it sparks. It’s a reminder that in games, as in life, every choice matters—and that’s a lesson worth exploring.

Tides of Tomorrow Review - A Unique RPG Adventure on PS5 (2026)
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